Mein momentaner mage-build

Alles rund um World of Warcraft, was nicht in die anderen Foren passt.

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Mourkain
Konfetti-Specced
Konfetti-Specced
Beiträge: 1930
Registriert: Do, 05. Mai 2005, 12:34
Wohnort: Ludwigsburg
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Mein momentaner mage-build

Beitrag von Mourkain »

Also das ist der build den ich mim mom spiele.
Denn oder einen ähnlichen hat acuh Otherguy in seinem movies benutzt.

Arcane Talents (28 points)


Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.


Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.


Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.


Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.


Improved Dampen Magic - 2/2 points
Increases the effect of your Dampen Magic spell by 50%.


Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.


Presence of Mind - 1/1 point
When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.


Arcane Mind - 4/4 points
Increases your maximum Mana by 8%.


Arcane Instability - 3/3 points
Increases your spell damage and critical strike chance by 3%.




Frost Talents (0 points)


None


Fire Talents (23 points)


Impact - 5/5 points
Gives your fire spells a 10% chance to stun the taget for 2 seconds.


Improved Fire Blast - 5/5 points
Reduces the cooldown of your Fire Blast spell by 1.5 seconds.


Ignite - 5/5 points
Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.


Incinerate - 2/2 points
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.


Improved Scorch - 3/5 points
Your Scorch spells have a 60% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 2% and lasts 15 seconds. Stacks up to 5 times.


Critical Mass - 3/3 points
Increases the critical strike chance of your fire spells by 6%.
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